The Taylor series finds the arcsine in relatively few calculations up to arcsin(0.8)/arcsin(-0.8). For values above 0.8 it tends to take much more. At arcsin(0.9) it loses 1 precision and at arcsin(1) it returns 77.5 (more or less). It seems to me that this algorithm requires more exactitude than the c++ types can give. Its quite easy to program this in c++ but for it to work (and it should) it requires more than the standard c++ library can offer. So I wonder how to tackle this problem and if anyone has actually managed to program the arcsine function without 3rd party includes.
Before anyone mentions it; I already know that math.h contains the prototype for the function arcsine. But thanks anyway.